Guide League of Legends; Ultra Rapid Fire

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400px-Ultra_Rapid_Fire_art.png


Ultra Rapid Fire (U.R.F.) is a Featured Game Mode played on
20px-Summoner%27s_Rift_icon.png
Summoner's Rift where all champions are able to use their abilities and spells very frequently and without costs, accelerating the pace of the match. All champions in this mode have a permanent buff that adds many adjustments to how the game is played. The two main effects granted by this buff are 300 ability haste (equivalent to 75% cooldown reduction) and the removal of all mana and energy costs from abilities.

Ultra Rapid Fire alternates between All Random and Blind Pick at times when it is present.

Features​

  • Draft type:
    20px-Reroll.png
    All Random (ARURF) or Blind pick
  • Mode:
    20px-Red_Nexus_icon.png
    Classic
  • Map:
    20px-Summoner%27s_Rift_icon.png
    Summoner's Rift 5v5

U.R.F., all champions automatically start the game with the permanent
20px-Awesome_Buff_of_Awesomely_Awesome_Buffing_buff.png
Awesome Buff of Awesomely Awesome Buffing:
  • 15px-Mana_icon.png
    Mana and
    15px-Energy_icon.png
    Energy consumption reduced by 100%.
  • 20px-Health_resource.png
    Health costs reduced by 50%.
  • +300
    15px-Cooldown_reduction_icon.png
    ability haste, summoner spell haste, and item haste.
  • +25%
    20px-Tenacity_icon.png
    tenacity.
  • 15px-Movement_speed_icon.png
    60 bonus movement speed.
  • 15px-Attack_speed_icon.png
    Bonus attack speed is multiplied by (
    16px-Melee_role.png
    1.5 /
    16px-Ranged_role.png
    2).
  • Attack speed cap is modified to 10.
  • 15px-Experience_icon.png
    Gain 90 bonus experience every 30 seconds.
  • 20px-Critical_strike_icon.png
    Critical strikes deal 25% additional damage.
  • Champions that use mana gain bonus health equal to 35% bonus mana, and bonus health regeneration equal to 100% bonus mana regeneration.

The Catapult at each team's base.


Special rules

  • Champion kill base gold is reduced to
    20px-Gold_colored_icon.png
    200.
  • 20px-Grievous_Wounds_icon.png
    Heal Embargo: Healing effects are only 50% effective at the beginning, increasing by 1% every 30s up to 100% at 25 minutes.
  • 20px-Willpower_mastery_2011.png
    Shield Overload: Strength of non-ultimate shields reduced by 30%.
  • Catapult of Champions: A cannon appears near fountain. Entering launches champions to a location with
    20px-Unstoppable_icon.png
    displacement immunity. Landing deals 120–460 magic damage and knocks enemies
    20px-Airborne_icon.png
    airborne.
  • Minion gold:Champions earn gold on nearby enemy minion deaths.
    • 20px-Blue_Melee_MinionSquare.png
      Melee: 35 gold
    • 20px-Blue_Caster_MinionSquare.png
      Caster: 25 gold
    • 20px-Blue_Siege_MinionSquare.png
      Siege: 80–90 gold
    • 20px-Blue_Super_MinionSquare.png
      Super: 90 gold
  • Higher level cap: Max level is now 30 (total XP needed: 40,920).
  • Early surrender: Unanimous at 8 min, normal at 10 min.
  • Early homeguard: Homeguard active at game start.
  • 20px-Turret_Plating.png
    Turret plating falls at 8:00 (was 14:00).
    • Plate HP: 500–1500 depending on remaining plates.
    • Gold per plate:
      20px-Gold_colored_icon.png
      250
  • Summoner Spell changes:
    • 20px-Smite.png
      Smite: 120s recharge, 10s between charges.
    • 20px-Teleport.png
      Teleport: Disabled.
  • Epic monster changes:
    • 20px-AtakhanSquare.png
      Atakhan: Spawns 12 min. 10,000 HP. Ruinous form requires more damage.
    • 20px-Baron_NashorSquare.png
      Baron: Spawns at 14 min. 5 min respawn. More HP. Grants
      20px-Hand_of_Baron_buff.png
      Hand of Baron and
      20px-Eye_of_the_Herald_item.png
      Herald.
    • 20px-DragonSquare.png
      Dragon: Spawns 4 min. 2:30 respawn. More HP.
    • 20px-VoidgrubSquare.png
      Voidgrubs: Spawn at 4 minutes.
    • 20px-Bloody_Petals_buff.png
      Bloody Petals: Adaptive force scaling min: 0.25. Hits minimum earlier than 34 stacks.

40px-Golden_Spatula_Club_profileicon.png
Golden Spatula Club
(
20px-RP_icon.png
1250)

  • 1 random individual skin boost every game.
  • 1 additional reroll each game (maximum allowed is still 2).
  • 3 new randomized champion finishers.
  • Special minion taunts.

Finishers

  • Players who are part of the Golden Spatula club will trigger one of 3 unique Finishers, chosen at random, whenever they score a takedown on an enemy champion.
  • Equipping any of the following summoner icons will cause the corresponding Finisher to trigger.

HeartsplosionOrbital LaserSpooky Urf
Heartsplosion
Orbital Laser
Spooky Urf

 
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